To find out the answer, IGN interviewed the directors of the game, Kaname Fujioka and Yuya Tokuda. They explained that the lengthy development cycle is largely the reason World won’t be launching on a Nintendo console, hinting that a lack of processing power would undermine the experience.

The quote suggests that a Switch version hasn’t been ruled out for the future, but it’s more likely that Monster Hunter XX, an enhanced port of the 3DS’ Generations, will be localized before that happens. Until Capcom announces any further plans for the series, Nintendo fans craving the hunt will just have to put down their spears or change platforms.

Monster Hunter: World releases on PS4 and Xbox One on January 26th. A PC version is due later in the year.